The porous boundary between art, gaming and war
Studio Julian Hetzel and We Are Public create an immersive experience that combines gaming, visual arts and performance.
The work explores the gamification of violence through drones. If you look at the history of human conflict, you can see that weapons can strike at ever greater distances and with greater impact, under the guise of 'ethically pure' solutions.
From fists, to stones, to knives, to swords, to bows, to guns, to bombs, to missiles, to drones. Can you wage war with a clear conscience, when the enemy is reduced to a collection of pixels on the monitor?
During this installation in Het HEM, the trigger is in your hands. Explore your own limits!