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Emily Wardill - windows broken, break, broke together


Emily Wardill - Image: Game Keepers without Game, 2009

Dialogue between artist and curator

Structured around an ongoing dialogue between British artist Emily Wardill and artist/curator Ian White, the solo exhibition 'windows broken, break, broke together' is the most extensive exhibition of Wardill's films to date. Described as 'brilliant cinematic labyrinths. Visually striking and playfully rigorous', the films occupy wildly different stylistic positions as a means of re-animating the ways in which form can become the unquestioned carrier of meaning.

From Nietzsche to Nintendo

Wardill uses an abundance of historical and cultural references that range from underground theatre, psycho analytics and classical literature through Nietzsche, Ruskin and photography pioneer Étienne Jules Marey to playing the Nintendo Wii.

Fundamental questions

The artist poses fundamental questions about perception, representation and the relationship between politics and linguistics and probes the mysteries and mechanisms of human communication. Sound and music are an integral part of the work.

 
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